Video Game Design Foundations Chapter 8 Review Answers
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Chapter 8 Questions
Question | Answer |
---|---|
Define reverse engineering | is the process of deconstructing an existing game to understand how it works. |
why do some design companies reverse engineer a competitor's game | If a company feels a competitor has USP that will cut into their sales. |
What is a copycat game | Is one that has game-play similar to another game already on the market |
what type of game satisfies the same needs and wants of the original game | Substitute game |
Define copyrighted | characters can not be used without permission |
Define intellectual infringement | Is the unauthorized copying of intellectual property |
List four ways in which a company try to prevent illegal copying of game discs | Using unusually sized discs, unique discs formats, embedded copy-resistance codes all help eliminate unauthorized copying, and internet activation of the game |
Briefly describe how a game can be designed similar to an existing game without copying infringement | original code and art work that has the same result |
define critic, as related to the game world | Are people who evaluate a game to provide a summary and opinion of the key elements of the game |
In general, is the game review on the back of a game case a biased or unbiased, why | Biased, because the company selling the game wants you to buy it |
what is the quality of rules for a video game | How well the rules are explained to the user. |
Why is the drum set used in a game like Rock Band an intuitive controller | Anybody playing the game should know how to use it |
Define navigation, as it related to the game world | how the player moves in the game world |
What is the performance of a game | How well the game operates on the game system |
What is gameplay | what the user experiences as the game unfolds |
Regarding the artistry of the game,____________ colors should be used for unified items and ____________ colors should be used for distinctly different items | Complementary, Contrasting |
Define Longevity, as it related to the game world | The length of time something is popular and profitable |
What is a fad | A product that has a very short product life cycle |
What are player interactions | Are what the player is doing and how the items and characters the player engages respond |
Explain Liner Sequence, as it relates to a game | A progression of game-play in a straight line |
define plot, as it relates to a game | The main storyline of the game |
What is the backstory of a game | History of how they got there |
Something positive provided to the player, such as an increase in score, for achieving an objective is called a(n) | Reward |
Compare the five-star rating system for game reviews to letter grades used in school | 5 stars- A 4 stars- B 3 stars- C 2 stars- D 1 star- F |
Video Game Design Foundations Chapter 8 Review Answers
Source: https://www.studystack.com/flashcard-2130020
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