banner



Video Game Design Foundations Chapter 8 Review Answers

focusNode

Didn't know it?
click below

Knew it?
click below

share

Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

Normal Size     Small Size show me how

Chapter 8 Questions

Question Answer
Define reverse engineering is the process of deconstructing an existing game to understand how it works.
why do some design companies reverse engineer a competitor's game If a company feels a competitor has USP that will cut into their sales.
What is a copycat game Is one that has game-play similar to another game already on the market
what type of game satisfies the same needs and wants of the original game Substitute game
Define copyrighted characters can not be used without permission
Define intellectual infringement Is the unauthorized copying of intellectual property
List four ways in which a company try to prevent illegal copying of game discs Using unusually sized discs, unique discs formats, embedded copy-resistance codes all help eliminate unauthorized copying, and internet activation of the game
Briefly describe how a game can be designed similar to an existing game without copying infringement original code and art work that has the same result
define critic, as related to the game world Are people who evaluate a game to provide a summary and opinion of the key elements of the game
In general, is the game review on the back of a game case a biased or unbiased, why Biased, because the company selling the game wants you to buy it
what is the quality of rules for a video game How well the rules are explained to the user.
Why is the drum set used in a game like Rock Band an intuitive controller Anybody playing the game should know how to use it
Define navigation, as it related to the game world how the player moves in the game world
What is the performance of a game How well the game operates on the game system
What is gameplay what the user experiences as the game unfolds
Regarding the artistry of the game,____________ colors should be used for unified items and ____________ colors should be used for distinctly different items Complementary, Contrasting
Define Longevity, as it related to the game world The length of time something is popular and profitable
What is a fad A product that has a very short product life cycle
What are player interactions Are what the player is doing and how the items and characters the player engages respond
Explain Liner Sequence, as it relates to a game A progression of game-play in a straight line
define plot, as it relates to a game The main storyline of the game
What is the backstory of a game History of how they got there
Something positive provided to the player, such as an increase in score, for achieving an objective is called a(n) Reward
Compare the five-star rating system for game reviews to letter grades used in school 5 stars- A 4 stars- B 3 stars- C 2 stars- D 1 star- F

Video Game Design Foundations Chapter 8 Review Answers

Source: https://www.studystack.com/flashcard-2130020

Posted by: walkerlonsind.blogspot.com

0 Response to "Video Game Design Foundations Chapter 8 Review Answers"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel