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How To Attach Camera Unity Vr

This guide shows you how to setup your Unity camera for VR games so that your game moves live when you rotate your caput in your VR headset. Nosotros'll prove y'all how to accept the Unity camera follow the actor in first person.

This first person photographic camera is a staple in all virtual reality games!

You'll learn near a few primal Unity evolution concepts such as:

  • How to add game objects in Unity
  • How to create a VR rig
  • What the tracked pose commuter is and how to assign it
  • How to make and test your outset person photographic camera out

This is the tertiary tutorial in our Unity XR development series. Check out the previous tutorials hither:

  1. The iii Things You Need to Make a VR Game
  2. How to Install Unity Hub and Setup Unity for VR
  1. How to Setup Your Unity Camera For VR Games
  2. Video Tutorial
  3. Key Concepts in This Tutorial
    • XR Rig, Camera Outset, and Photographic camera Game Object

This is an Unity tutorial guide that nosotros've partnered with Valem on. Valem is a Unity expert on Youtube and his tutorials have helped thousands of new Unity developers out. Take a look at our VR evolution section to learn how to make a game in VR!

Check out Valem'due south channel, discord, and patreon beneath!

  • Youtube Channel
  • Patreon
  • Discord

How to Setup Your Unity Camera For VR Games

Open up upwardly Unity. You lot can start with your own Projection or else follow our last tutorial linked above and we will go on from there.

The first thing nosotros demand to practice is create the footing expanse for our scene. To do this, right click in the blank space within of the Hierarchy window and click 3D Object > Plane.

01 - unity camera tutorial - create plane

Ready the position of your plane in the Inspector window to be 0, 0, and 0 for the X, Y, and Z planes.

02 - unity camera tutorial - plane position

Click on your plane in the Scene window and and so press R on your keyboard to change the size of the airplane. Click the greyness square in the middle of the plane that appears and drag it upward to increase the calibration to effectually 5 (you can verify in the Inspector window).

03 - unity camera tutorial - plane size

Next, we are going to change our plane to be blackness. To do this, right click on Avails in the Project window and click on Create > Material. Name your material "black" and and then click on the Base of operations Map colour in the Inspector window and change the colour to black.

Finally, drag your Black cloth file in the Project window over top of your programme to apply that material. If yous've done this all correctly, your plane will exist black like in the picture above.

04 - unity camera tutorial - material color

To create the thespian camera, first delete the default one by correct clicking on Main Photographic camera in the Hierarchy window and selecting Delete. Correct click on the empty space in the Hierarchy window and select Create Empty. Rename your GameObject to VR Rig and fix it's position in the Inspector window to be 0, 0, and 0.

05 - unity camera tutorial - create VR camera

Click on Add Component in the Inspector window and search for XR Rig and click on the search result of the same name. The XR Rig will be added to the Inspector details of our GameObject, but the Camera Floor Offset and Camera Game Object are blank so we take to add those next.

06 - unity camera tutorial - xr rig

Right click on your VR Rig GameObject and select Create Empty which will create a new objected NESTED UNDERNEATH your VR Rig. Make sure the position is 0, 0, and 0 and rename the object to be Camera Offset.

Right click on this Photographic camera Offset object and select Camera and rename this 3rd object to be VR Camera. This camera will be the actor's eyes and will need to rotate and move with the thespian wearing the headset.

07 - unity camera tutorial - vr camera 2

To gear up the camera with the player, you demand to click to select your VR Camera and and then click Add Component in the Inspector window. Search for Tracked Pose Commuter and click on information technology. Notice that nether Device, you can have this photographic camera track the VR Device (headset), controller, or remote. Keep it set to VR Device and alter the Pose Source to Center Eye.

08 - unity camera tutorial - tracked pose driver

Side by side, we have to assign our camera kickoff and VR Camera into the VR Rig's Inspector setting. Click on VR Rig in the Hierarchy window. So, drag the Photographic camera Offset object nested underneath information technology on top of Camera Floor Offset and drag the VR Photographic camera on top of Photographic camera Game Object.

Make sure information technology looks like the screenshot below.

09 - unity camera tutorial - camera offset and game object

If you have your VR headset attached to your calculator, you should be able to press the play button at the peak of Unity to test your VR game! When you move your head in your VR headset, you lot should see the Game window move automatically besides!

Lastly, you'll detect that your VR camera is at the flooring level. To fix this and bring up your height to a natural level, change the Tracking Origin Manner of your VR Rig game object to be Flooring.

How to Setup Your Unity Camera for VR Games [TUTORIAL]

Absurd, hey!

You've simply setup your Unity photographic camera with your VR headset. Side by side, we can setup our VR controllers and then start to add together real objects and interaction to our VR game.

Video Tutorial

If you lot desire to see the video tutorial for setting up your Unity camera for VR games, click on the play push button below! The video should start at ten minutes.

Underneath the video, we summarize some key concepts from this Unity tutorial.

Key Concepts in This Tutorial

XR Rig, Photographic camera Start, and Camera Game Object

The camera GameObject for a mixed reality game needs to be setup as a VR rig blazon. A VR rig must accept an assigned photographic camera flooring offset and camera object.

The photographic camera floor offset assigns the ground floor position of our game. We've assigned it to the plane we created at 0, 0, and 0 so that the photographic camera's floor matches the game'southward plane.

The camera object is the movable player camera. In virtual reality, this is most often the VR headset position since everything takes place in starting time person. The tracked pose driver makes it easy to assign our camera game object to the continued VR headset.

If you lot accept any other Unity camera tips for VR development, comment beneath and we'll add your tips into this tutorial.

Source: https://arvrtips.com/unity-camera-vr-tutorial/

Posted by: walkerlonsind.blogspot.com

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